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Pathfinder RPG: GM Core Pocket Edition, 2nd Edition

Description: Free eBay listing template designed by dewiso.com Pathfinder RPG: GM Core Pocket Edition, 2nd Edition Tell Your Story! Creating a compelling tale takes more than just heroes - it requires a complex cast of allies, adversaries, and villains! As the Game Master, your job is to narrate the story, working with the players to imagine an epic adventure. The GM Core is here to help you with every facet of the game, including guidelines on story structure, tips on creating thrilling combat, and amazing treasure to reward your heroes for saving the day! This book has everything you need to become a legendary Game Master. —GM Core Customization and support are at the foundation of Pathfinder, and this book provides you with numerous ways to customize your game. Select whatever parts you need for the game you’re running with the toolbox nature of GM Core. As you navigate the chapters of the GM Core, you will find sections on: INTRODUCTION The focus of every Pathfinder game is the player characters - they’re the stars of the show and appear in every scene that plays out in-game. But what about those scenes? What stories are being told? What old legends are being discovered, and what new ones are being forged? Who are the villains, the allies, the traitors, the lovers, the monsters, and the gods? Who runs the world? When you’re the Game Master, that’s all up to you! — GM Core Here you will find the basics of what it means to be a GM and guidance from the authors on how to use the book. They help you choose your tools whether you are a new GM, running a published adventure, making your own, or just need items. RUNNING THE GAME As Game Master, you run each session of Pathfinder, providing the link between the players and the world of the game. It’s up to you to set the scene as the player characters battle monsters, interact with other people, and explore new locations. — GM Core This chapter provides tools to create a welcoming environment, prepare adventures, create characters, and plan and run sessions. You will find one of the best guides in the industry on special considerations, running encounters, exploration, downtime, difficulty classes, and rewards. You will also find sidebars on topics such as Tools for Responsible Play, Collaboration During Play, and more! BUILDING GAMES Game Mastering can be an extremely creative endeavor, and this chapter gives you a suite of tools to make your own campaign or adventure. You can even create your own creatures, hazards, and items to populate your game, or even make your own game world! — GM Core This chapter covers everything you need to build an adventure of your own, from campaign structure to encounter design, world building, variant rules, and more. While you may need to make something from scratch, you can also adapt existing material using the guidance from this chapter. Build your own hazards, items, and creatures using GM Core’s in-depth developer advice and mathematical benchmarks. The Rewards section gives you all you need to distribute Experience Points, Hero Points, and treasure throughout your campaign. AGE OF LOST OMENS Ten thousand years ago, the world of Golarion came close to ending. Earthfall, as this extinction-level event came to be known, saw the world pummeled by a shower of falling stars that sank continents, hollowed out new seas, and destroyed civilizations. It took centuries for the world to recover, and centuries more for society to rebuild, but recover it did. — GM Core Though the Building Games chapter includes everything you need to create your game world, the Age of Lost Omens is a fully developed setting that’s ready to use and has vast amounts of support across Paizo’s adventures and Lost Omens books. Explore the Inner Sea Region and beyond, learning about the rich cultures, religions, and factions therein. Use tools like nation and settlement stat blocks to understand our locations or flesh out your own realms. This chapter also covers extraplanar setting elements, taking your campaign into the Great Beyond. SUBSYSTEMS When your game goes into uncharted territory or you want to emphasize an element of gameplay that usually gets overlooked or condensed into a single check, you can use a subsystem. As the name implies, subsystems are extensions of the main rules system that allow you to explore a particular topic or style of play at your table. — GM Core Part of Pathfinder’s robust game engine lies in its ability to explore elements of gameplay that are not always in the forefront. The Subsystems chapter gives Game Masters a diverse set of tools to tackle any in-game challenge and to track progress on tasks using Victory Points. Where some systems may leave you in the lurch wondering “what should my players roll for this?”, Pathfinder’s subsystems provide support for Game Masters and players alike. Subsystems covered in this chapter include Influence, Research, Infiltration, Dueling, and more. TREASURE TROVE Characters acquire treasure from the glittering hoards of their foes, as rewards for defending the innocent, and as favors from the grand personalities they treat with. As they progress through their adventures and improve their station in the world, characters collect ever more fabulous items, from enchanted armor and weapons to spell-infused wands and staves. — GM Core The Treasure Trove is a Game Master’s guide of alchemical and magical items and how to use them. Not only does this chapter cover a large range of treasure - ranging from potions and magical staves to apex items and more - but it’s also a comprehensive guide to reading item stat blocks and understanding how items work. Finally, GM Core is complete with Treasure Table, Glossary, and Index sections as additional tools for you to use on the fly. Inside GM Core you’ll find the guidance you need to build and run the fantastic stories you wish to tell! Features and further details Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming (Not Included)! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more! A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe! Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition. Brand New

Price: 28.45 USD

Location: Syracuse, New York

End Time: 2024-09-17T20:04:05.000Z

Shipping Cost: 5 USD

Product Images

Pathfinder RPG: GM Core Pocket Edition, 2nd EditionPathfinder RPG: GM Core Pocket Edition, 2nd EditionPathfinder RPG: GM Core Pocket Edition, 2nd Edition

Item Specifics

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Brand: Paizo

Year: 2023

ISBN-13: 978-1-64078-560-1

Recommended Age Range: 8 and Up

MPN: PZO 12002-PE

Age Level: 4-7, 8-11 Years, 12-16 Years, 17 Years & Up

Country/Region of Manufacture: China

Character Family: Pathfinder

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